New content:
- Trial of Valor: Guarm

Personal Loot system implemented:

Main Features:
- Now the default loot mode in Groups and Raids is "Personal", replacing Group loot.
- In most Mythic and Mythic+ Dungeons and Legion Raids, the Bosses will drop items for individual players.
- Legacy Bosses and Non-Boss creature loot will be distributed usign Group Loot rules.
- Only Master Loot overrides the Personal Loot distribution. The amount of loot remains the same (see below)!


How it Works:
- All Bosses drop 2 Items and +1 for every 5 player above 10 (3 items for 15 player, 6 item for 30 player).
- If you get an item, it is guaranteed to be usable with your loot specialization.
- 1 player can get multiple items.
- The items are tradelable for a limited time between raid members. (BoP tradeable).
- Make sure that you loot every boss! No one else can see your loot in the Boss, if you fogret to loot you might lose an item!

Midsummer Event:
-  Fully working now,  The Flame Keeper achi/title obtainable!

Hunter:
-
Tame Beast problems solved.


New contents:
- Trial of Valor: Odyn encounter.
- Emerald Nightmare: Mythic mode for 7/7 encounter!
- Mythic Dungeons become available up to Rank 11.

Items:
- Obliterate multiple items in a stack (Gems, Potions) gives correct amount of metarials.
- Memento of Angerboda trinket fixed.
- Coagulated Nightwell Residue trinket fixed.
- Nature's Call trinket fixed.
- Terrorbound Nexus trinket fixed.




Warrior:
- Meat Cleaver buff working as intended.

Priest:
- Psyfiend fixed.

Shaman
- Vodoo Totem only applies Hex once on every target.
- Earthen Shield Totem absorb fixed.
- Windfury Totem fixed.

Monk:
- Ancient Mistweaver Arts fixed.

Paladin:
- Shield of Righteous now affected by consecration.
- Divine Steed no longer removed when attacking.

Warlock:
- Grimoire of Supremacy fixed.
- Conflagrate gives 2 charges of Backdraft.
- Backdraft cast speed bonus no longer stack.


Druid:
- Lightning Reflexes fixed.
- Omen of Clarity proc fixed.
- Ashemane's Frenzy visual fixed.


Warrior:
- Bladestorm no longer shown as debuff.
- Meat Cleaver fixed.

Mage:
- Greater Pyroblast dmg fixed.
- Firestarter fixed.
- Cold Snap fixed.


Hunter:
- Throwing Axes cast delay removed.
- Bird of Prey trait heal amount fixed.

Rogue:
- Shadow Dance action bar swap fixed.

Priest:
- Trinity Honor Talent no longer causes bugs with PVP-mode.

Death Knight:
- Apocalyspe now does damage after the removed Festering Wounds.
- Crimson Scourge proc now reset Death and Decay/Defile.




Mythic+ Dungeon Update!


- Affixes implemented!
Currently working affixes:
- Bolstering(level 4+): When enemies die, they give +20% hp/damage to nearby alive enemies.
- Necrotic(level 7+): Melee attacks put on a stacking Dot that also reduces healing taken.
- Fortified(level 10+): Non-boss enemies have +20% hp and +30% damage.

- Base stats of all enemies adjusted.


- Other minor internal fixes.


PVP Item Reward Updated!


- iLvl of BG and Rated arena reward items has been increased!
- All items have Epic quality.
- iLvl calculation is the following (based on last week arena MMR)
1399-          840
1400 - 1599 845
1600 - 1800 855
1800 - 1999 865
2000 - 2200 870
2200 - 2400 875
2400+ 880


- Battleground win reward is capped at iLvl 870. Higher reward only given in rated arena at the moment.

Mythic+ Dungeon mode Available !


- Unlock increasingly more difficulty dungeons and get items up to iLVL 910!


Detailed information about what is Mythic+:

Some important notes:
Currently available Mythic+ Dungeons:
- The Arcways
- Halls of Valor
- Neltharion's Lair

How start Mythic+ mode:
- Enter the Dungeon on Mythic difficulty.
- Put the Mythic Keystone to the Font of Power
- The keystone Dungeon and the Dungeon you are in has to be the same!
- Press Activate
- You need a full group (5 players), and everyone has to be in the instance and out of combat!

How to get a Mythic Keystone:
- Complete any level 110 Mythic Dungeon and you will get a level 2 mythic Keystone.
- If your Keystone duration ends, you can always get a new one this way.
- You can only have 1 Mythic Keystone!


About the Loot:
- Loot iLvL scales with Mythic+ level, from 860 to 900.
- Mythic+ Dungeons only have loot at the very end, if you have completed all objectives (watch trash mob kills!).
- Mythic+ mode gives NO id, this means you can do as much as you want, as long as anyone in your group has a keystone.
- Depleted keystones gives no loot(!), but if you beat the timer it will be charged again.
- Loot is guaranteed even the timer runs out, if a charged keystone was used to start the Dungeon.


- Affixes implementation in progress.
- New players cannot enter the Dungeon after it started, but the initial 5 players can.



New Content:
- Lower Karazhan (Wowhead) :
    Opera Event (Mythic)
    Maiden of Virtue (Mythic)
    Attumen the Huntsman (Mythic)
    Moroes (Mythic)
   
Nightbane Event implemented! (Mythic)
-  Emerald Nightmare:
   
Cenarius (Normal/Heroic)

General:

- Obliterium upgrade is now working up to 10/10.
- Character Unstuck now able to fix missing Artifact weapon problems.
- Personal Loot system will be ongoing test in Dungeons.
- PvP obtainable and World Quest gear item level increased up to iLvL 865.
Artifact System changes:
- Players shouldn’t be able to trade items which grant artifact power anymore.
- In 7.1.5 Artifact Knowledge research changed and become instant to make possible for fresh Characters get a decent weapon in bearable amount of time.


Hunter:
-
Tame beast bug solved.
Shaman:

- Maelstorm weapon proc fixed.
- Maelstorm power generation fixed.
Demon Hunter:
- Imprison duration and Honor Talent fixed.
Warrior:
- Odyn's champion Artifact trait fixed.

Other various hotfixes wre implemented in time to solved early days problem with 7.1.5 update.